
But the use of Giger’s work in that game can only be described as “quaint” when compared to what Scorn is doing. Giger most famously collaborated with developer Cyberdreams in the early ’90s, providing access to his artwork for the psychological horror point-and-click adventure game Dark Seed and its sequel Dark Seed II. This isn’t the first time their work has shown up in some form in a video game, but Scorn could very well be the most faithful of the bunch.
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Giger, who you may know best for his designs for the sci-fi horror movie Alien, and the Polish painter Zdzisław Beksiński, whose grim creations are particularly responsible for all of the gore in the game’s environments. It’s no secret that this Gothic hell is heavily inspired by the work of two of the greatest surrealists to ever touch a canvas, the Swiss artist H.R. There are ribbed cables that run through structures resembling organs, while leaking phallic-shaped mouths protrude from the metal walls. Take the game’s main weapons, the pistol and shotgun, which are living organisms with mouths where you’re meant to insert the bullets.

It’s clear the team at Ebb is trying to express a deep fascination with the organic while also making sometimes literal connections between living things and machines. It’s not always about functionality but interesting forms that make sense for what we are trying to express.” Therefore we referenced many different parts of it as a starting point, then we morph, combine, and exaggerate them, change the shapes until we get something visually appealing. “Our existence as a living organism is at the core of the game and human anatomy is the primary subject. It’s a reflex,” Peklar said of the game’s art direction in an interview with in 2016. “Human beings are conditioned to like the external beauty of their bodies and see the internal organs, bones, and tissue as something repulsive.

The imagery is visceral and gory - from tendrils of meat hanging down from big, grotesque statues to the bloody creatures crawling all over the walls to the webby, diseased-looking membrane covering the skinless protagonist’s head - but you also can’t look away.Īccording to game director Ljubomir Peklar, the game’s visual style is meant to challenge what we generally consider to be beautiful. Set in a gruesome world of bone, flesh, and sharp steel, the game is meant to be repulsive, but it’s also absolutely entrancing. Ebb Software’s long-awaited horror shooter Scorn is designed to make you squirm in your seat from the second you lay eyes on it.
