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Wildermyth builds
Wildermyth builds






wildermyth builds

Humanist: “Advanced interfusions based on human artifice, instruments, and accidents.” Allies may wall with objects that Hero is interfused with.”Įlementalist: “Advanced interfusions for liquid, metal, and wood. As a swift action, Hero makes a daring leap up to 3 spaces away.”Īrches: “(Active) Hero bonds with the earth, and summons from seedling and silt a wondrous tree that pins surrounding enemies.”Ĭompulsion: “(Active) Hero briefly interfuses with an Enemy and forces it to move where he pleases.”Įarthscribe: “Advanced interfusion abilities for Stones and Bones. Wolfcall: “(Pa*sive) After a successful kill, the hero’s allies gain +2 speed for this and the following turn.” Vigilance: “(Pa*sive) The Hero’s heightened senses allow them to perform infinite reaction strikes per turn.” Thundering Challenge: “(Active) Once per combat, as a swift action, Hero frightens the enemy, forcing them to spend their next turn running away.”

wildermyth builds

Stalwart: “(Active) As a swift action, once per combat, the hero grants 3 armor to herself or a nearby ally for two turns.”

Wildermyth builds free#

Shieldshear: “(Active) Once every other turn, as a free action, Hero shreds 2 of a foe’s armor with their weapon.” The warrior leaps up to two tiles in order to intercept foes who pa*s nearby, performing a reaction strike and stopping their movement.” Raider: “As a swift action, once per turn, Hero can start a fire in an empty tile or break a piece of adjacent scenery.” If Hero ends her turn by moving, she will automatically enter Guardian.” Inspiration: “(Pa*sive) Hero gives adjacent allies +1 bonus damage and potency.” Hero must stay in range and maintain a clear line of sight. With a shield, this also deals some damage.”īattledance: “(Pa*sive) Attacking and attack-actions only cost Hero one action.”īloodrage: “(Pa*sive) Infuriated by wounds, the hero deals +1 damage for every 2 health they are missing.”īroadswipes: “(Pa*sive) Hero’s melee attacks deal Bonus Damage to all other foes within range.”Įngage: “(Active) As a swift action, Hero engages another creature, forcing it to attack her. A compact list compiled from the Wildermyth Wiki intended for use as a helpful reference when deciding (legacy) character builds.īackslam: “(Active) As a swift action, every other turn, using their off-hand, Hero summons a heave of strength to drive an enemy to a nearby tile.








Wildermyth builds